In Genesis Noir, did No Man travel through a dying universe to prevent the death of his lover or did he stop the affair before the fatal gunshot was fired? No Man must confront the consequences of this decision in Nirvana Noir, as his world branches into two reflected realities, Black Rapture and Constant Testament.
Both realities are threatened by a mysterious Bigger Bang and it’s up to No Man to uncover the conspiracies behind the threats and save the cosmic city before it is too late.
No Man’s actions during the events of Genesis Noir resulted in two parallel realities – Black Rapture and Constant Testament.
Two Timelines – Double the Trouble
In Black Rapture, No Man labors to complete the intricate mechanisms of a clocktower but is disrupted when a series of arsons break out across the cosmic city.
Constant Testament is an explosion of color and sin. No Man is coerced by the police to investigate a dangerous new drug whose appearance is intertwined with an old flame.
Play across the different realities in an effort to save both.
Gupscore: ⭐⭐⭐⭐⭐ Category: Adventure, Point and Click, Story Rich
Nirvana Noir is a sequel to the critically-acclaimed Genesis Noir (of which I have yet to play) and the demo definitely kicks ass. The psychedelic visuals placed strategically around 3D geometry was awesome and trippy. Personally, as a four-eyed person, I dig it but I’m still mentally debating if I’d need to get my eyes checked after playing. This game is not for people diagnosed with epilepsy. But in all fairness, I enjoyed the demo.
You get a decent tutorial, which means you can pick up this game on its own without referring to how the 1st game worked. It’s a point and click game with ingame puzzles that are pretty self-explanatory. However, methinks you need to have played Genesis Noir to get the context of where our character is at for this sequel. Correct me if I’m wrong as I haven’t played it yet. It’s nice though that although you don’t get an in-your-face “Previously on…”, the demo did throw in bits of context as to what type of person our main character is and how shit probably hit the fan during Genesis Noir.
The game comes in two parts: A color vomit chapter and a ‘noir‘ chapter. I’m a bit unsure if the two chapters were placed strategically for the demo or if it’s really how it is chronologically in the game because it doesn’t relate much to each other. One gets you interrogating the butcher and the other one, well, you’re trying to get a lightbulb inside a club. Right. It’s probably going to make sense in the full game, as Genesis Noir was also thought of being all over the place but still able to make sense.
Aside from the stunning visuals, I also live for the dialog. This is what I’m talking about when you don’t need to pretend to have voice actors as long as the dialog makes sense and the fonts and placement are easy to read.
The puzzles are fun as well. Made me brush up on my vocabulary (shh I was googling).
Final verdict: I might say, the duality of this game feels intriguing. Would play onstream, but I gotta finish Genesis Noir first.


