Free Taste: Usual June

It was supposed to be a quiet summer break: working odd jobs, hanging out with her new friends, and talking to ghosts. Instead, June is investigating Fen Harbor’s darkest secrets, fighting spectral creatures, and canceling a space-time cataclysm before existence itself breaks down and everything goes quiet forever.

Follow June and her new besties (alive and dead) as they investigate the town’s century-spanning secret history, explore a shattered multi-dimensional continuum, chill at the cemetery, defend themselves against massive monsters from beyond the pale, and deflect their parents’ questions about what they’re doing after they graduate.

Usual June is a third person action adventure game with frantic, flexible combat, a witty cast, and an original conspiracy story that is equal parts terrifying, funny, and sweet.

Gupscore: ⭐       Category: Action-Adventure, Story Rich

I’m sorry but Usual June is not really looking good for me. The visuals are pretty albeit the 10fps vibe, but the game takes a huge step back with the one-note simlish talk. It’s hard to follow how emotions are conveyed through the dialogue and the punchlines aren’t punching when conversations sound like tonedeaf AI nonsense. Also that glitching ghost companion got a bit on my nerves with the redacted dialog, which got me wondering this was probably some lazy writing they’re trying to play off as “Ooh, it’s a ghost, it can’t speak proper English because that’s just how the afterlife rolls” or something like that. 

If you’re gonna cut back on hiring voice actors, don’t make the players suffer for it. Either you add some sick voice acting or just mute it and fix how the dialog is visualized because it’s also all over the place. 

Game-wise, I did enjoy smashing those robot spiders. Although for a demo, there should be at least a quick tutorial that explains what the weapons are, how they are used and why I need to buy certain power ups. But you’re just thrust in the middle of the game and this seriously bummed me out.

I don’t really follow a lot of game news but this is the first time Sweet Baby Inc has been brought to my attention and I understand why it’s a red flag for a ton of gamers. I honestly don’t mind woke driven scripting but damn, just make it good. ‘Cancelling a space-time cataclysm..I mean, really??

Demos should make the player care for the characters and the game itself for the limited time it has. This game missed the mark on that one.

Final verdict: Would definitely play if held at gunpoint.

Beep boop! My name is Gupsy Babe and welcome to Gupsy Bites, a cozy smorgasbord of Gupsy’s favorite human things: gaming, nursing and random ramblings. Read more…

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